A Production Blog for "Crunch Time" the RPG game about an unlucky college student who's computer blows up during finals.
Friday, May 31, 2013
Wednesday, May 29, 2013
Oh yes, and the face Icons.
Tuesday, May 28, 2013
Items here!
So far, the items for Crunch Time are being developed.
Item list:
-Apple
-Apple-pai
-Bagel
-Baguette
-Sweet potato
-Beer
-Book
-BinderClip
-Binoculars
-Blue pencil
-Boule
-Cabbage
-Carrot
-Cherry
-Cherry-pai
-Coffee
-Coke
-Cotton candy
-Computer parts1
-Computer parts2
-CPU
-Cream danish
-Croissant
-Cucumber
-Diet coke
-Dragonball
-Eggplant
-Firstaid
-Flash driver
-Fried Chicken
-Fried Potato
-Fried Shrimp
-Garlic
-Green Pepper
-Guitar
-Hot dog
-Hamburger
-Ketchup
-Key
-Lemon
-Lime
-Maple
-Microwave
-Milk
-Mintchoco Cake
-Motherboard
-Mustard
-Onion
-Peanuts
-Pen
-Pepperoni Pizza
-Phone
-Pretzel
-RAM
-Rice Ball
-Sandwich
-Strawberry
-Sunnyside_egg
-Tacos
-Tomato
-U.S.Flag
-Walkman
-watermelon
It's play time!
At long last a playable beta demo is here! Try it, play it, love it, critique it.
The demo includes most buildings and their corresponding floors, a functioning Tech center and its annoying employee, random generating and despawning loot, previews of things to come, and much more!
First Cutscene jpgs and soundbytes
These are the frames I've created for the first cutscene. the parts with the boy/girl being shown are for each different character. I'll work with the programmer to show him how I wanted the images to be inserted, and if he needs help I can probably do it myself.
The final cutscene(s) shouldn't take too long, considering i have the faces for the frames already set out, but we'll see how it goes from here.
And I cannot upload the soundbytes so I'll give it to our programmer directly.
EDIT: the video files are below
EDIT: the video files are below
We can dance too!
(note: the inventory system is not implemented yet)
Monday, May 27, 2013
We have a base!
The "overworld" of our campus has been created and is working smoothly.
Health bar and HUD coding has also had the bugs worked out and is working greatly!
They currently work on a variable of 0-3 and are time sensitive. The increments of either health loss or tick time can be customized to however our needs are.
Thursday, May 23, 2013
Sprites Have Arrived!
Hey guys, so I designed our characters or "sprites" as they're called by RPG Maker. I used a template of unclothed/bald caucasian sprites to get positioning. You might have to click on the little square to view.

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